Flow by Ian Albuquerque

An experimental interactive experience. 
About... Sadness and Hope. 
About... Emptiness and Pressure. 
About... Fulfillment and Disappointment. 
About... Contemplation and being Overwhelmed.

I made this game in 48 hours for "The Very First Extra Credits Game Design Jam!" and my goal was to produce a game as polished as possible. 
In the week prior to the Game Jam I had a very tough week, so I decided that I wanted a game that expressed that feeling I was experiencing.

Credits and Resources

This game was made solo, including game design, modeling and UI. 
However, there are still some assets and tools that were used for this jam:


  • Erik Satie - Trois Gymnopedies

  • Chopin - Nocturne op.9 No.2

  • Camille Saint-Saens - Danse Macabre

  • Air - Johann Sebastian Bach


  • Allura-Regular

Terrain and Textures:

  • Gaia (available on Unity's Asset Store)

Game Engine:

  • Unity 2018.2

Special Thanks to:

RPG - Rio PUC Games

Even though I made this game on my own, I am part of this academic group for studying and making games named "RPG - Rio PUC Games". They helped giving me feedback and a lot of support for this Jam! 
We are all undergrad students of PUC-Rio, a university in Rio de Janeiro, Brazil!