Renan Riso and Ian Mandarini
After the brainstorming session with the team to define the directions we would take with Coruja's design, we began shaping our sketches for the character design. We established a series of key words that would serve as the foundation for our creation. One of them, which played a significant role in the overall concept, was "maternal," aiming to convey a sense of warmth and protection. Based on this, we sought out popular elements and figures that conveyed the same concept.
Another strong characteristic that the design needed to convey was a sense of authority, so we chose to include elements that evoked this power and command. To achieve this, we considered making the figure large and imposing, in order to draw attention and establish its presence in a striking manner.
Additionally, the idea of "multiple wings and eyes" emerged as visually intriguing elements to represent the grandeur and divinity we wanted to convey.
From these keywords, we began sketching the initial drafts, bringing our initial vision for the design to life. We created variations with different silhouettes and facial features. This entire process is crucial to breathe life into the character and understand which solutions work for Sonatina's story. One detail we decided to incorporate was inspired by the Devil's Owl; we noticed that it embodied many of the ideas we wanted for the character: beauty and serenity, as well as imposing fear and projection.
After determining which of the drafts conveys what we need to be part of our story, it's time to bring in the colors, textures, and movements. We hope to show you very soon how the process has evolved.